if using a usdc file, can you render out a uv pass from an object in the scene? like you would do in cinema using a buffer
hi @AJD00dles
I did some research and found that UEFN doesn’t support rendering a UV pass as an EXR file, like Cinema does with buffers.
Also, from what I read, USD support in Unreal is still at an experimental stage, and many advanced features haven’t been implemented yet. They might add it in the future, but for now, I believe what you’re trying to do isn’t possible in UEFN.
You can see more about it here:
Hope it helps!