I’m doing a pokemon game to get familiar with UE4. One of the mechanics that I can’t figure out a good solution for is the battles. I want the character to stay at their position in the world, play a battle intro/cutscene, and then render the battle “scene” for the player.
I do NOT want to teleport the player to a pre-made battle “area” in the same scene. That feels like a hack, and wouldn’t work with multiple players, each in different battles.
Any thoughts, UE4 gurus?