Rendering a RenderTarget to another rendertarget over time to create smooth transition.

Thanks for replying.

I actually got this working by turning my render material to post process with alpha instead of unlit, and using my black and white FOW texture as a mask for a lerp with very low values. and stuck that into the opacity channel.
Now everytime it updates it overlays it with a low transparent version of itself creating the smooth transition over time.

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