I am trying to follow a tip in a breakdown of a fog of war effect found in this link.
Here the person is rendering a render target to a new render target using Draw Canvas to render target and Draw texture with delta seconds hooked up to the Alpha.
But I can’t for the life of me get it to do anything when it’s set to translucent.
My setup is slightly different as I am rendering my original canvas render target with ‘draw material to render target’ before the ‘Begin draw canvas render target’, but no matter what I try I can’t get it to render progressively over time. It does however work with additive.
I thought maybe it was something wrong with how Draw material to render target is drawing to the alpha channel, but I can’t for the life of me work out why it would even matter. The alpha of the texture shouldnt really have anything to do with it, as its being controlled in Draw Texture.
I’d really appreciate any help if anyone knows anything
Thanks