Rendering a model to a image in UMG

Currently I am working on an inventory/crafting system and would like the player to customize the item they are crafting. That is easy enough to do, but I was wanting to know if there is a way to render a model to a UMG widget? A prime example is if anyone remembers the crafting in Star Wars Galaxies some of the blasters you could customize the appearance before you crafted and actually see the changes. While I am sure it is possible in C++ all of my work up to this point has been in blueprints.