rendering a 360 Panorama (Cyclorama) to 8 screens

It’s not actually a game. It’s for walking around in a maze having a 360 view. It’s indeed for some real life panorama on 8 monitors. The 8 screens are arranged in a circle. The panorama can be seen at once all the time. Instead of using 8 cameras I could also get away with 4 cameras each covering 90° FOV. The player itself can only move in a straight line and does not rotate. The viewer of the panorama therefore can also only move in a straight line and the viewer’s rotation never cause rotations of the player.
I have made a little sketch to illustrate what I mean.


hint: a cyclorama is a moving panorama.
What I simply don’t know right no is how to render the whole panorama at once on the 8 screens. That is, if I am going with what I have described I don’t know how to render the textures side by side. I also think that using one large borderless window for presenting the whole panorama is certainly easier than 8 separate windows.