@michael could you please share your test project as a reference? Thanks!
please forgive me for necroing this post… but after a long while, im so happy UE4 has improved with 2d sprites, especially this paper grouped sprite…
i can now spawn static sprites without framedrop…
but can i ask?.. how can i do this with flipbooks?..
there is static mesh instance for 3d…
then there is paper grouped sprite for sprite instances for 2d…
how about flipbook instances?
if i want to display hundreds of flipbooks… how can i reduce framedrop?
I’m not sure about it, but there are good chances that you won’t be able to achieve what you want with the current paper2d. AFAIK you need to be able to have all the sprites of the flipbook into a single texture (spritesheet) so that you don’t need to switch textures (that’s usually the reason of the frame drop) during rendering. It’s been a while since I last checked paper2d, so maybe now there’s a way to import a spritesheet and slice it up into subtextures to assign to the animations of the flipbook.
this is exactly what im looking for. would love to use ue4 for my project but I need to use 2d sprites in a 3d collision environment. without a lot of flipbook animations going on. if any one has the downlow on how to do this but until something comes my way im having to learn c++.
your requirements sound similar to those of the game from Cardboard Sword. You might want to check out some of their dev logs to check how they’re doing it.