Having the CPU generate 100,000 2D sprite billboards into a streaming vertex buffer every frame should be fast.
I think the main problem here is that Unreal doesn’t optimize for animated 2D sprites using that mechanism.
Having the CPU generate 100,000 2D sprite billboards into a streaming vertex buffer every frame should be fast.
I think the main problem here is that Unreal doesn’t optimize for animated 2D sprites using that mechanism.