Rendering 5000 sprites in UE4 10x slower than Unity5?

Thanks for the info Nate, I’ll post back here with before/after results when I get started and will also look into the memory usage you’re reporting.

In the mean time, you can do stat memory (displays some brief high-level info) and memreport (writes out a file with more detailed stats) to see roughly where things are going.

Cheers,
Michael Noland