Rendering 5000 sprites in UE4 10x slower than Unity5?

If UE4 with the 4.8 give me something like this Make Urho2D more faster · Issue #567 · urho3d/Urho3D · GitHub then i’m gonna be much happy (About 100.000 static sprites at 60FPS), but since is a big engine, probably a 60FPS for 50.000 sprites make me fun.

About x5 times better than Unity5…