RenderEverything - Control Rig Modules For Vehicles

A collection of advanced, fully procedural Control Rig modules and supporting Blueprints for Unreal Engine. This system enables you to easily rig a wide range of vehicles - from bikes and cars to multi-axle trucks.

Simply drag and drop a few modular components to assemble your rig and get a production-ready, animation-friendly rig with intuitive animation controls. Procedural rig will automatically adapt to various skeletal structures and proportions, saving a lot of time and manual work!

The resulting Control Rig can be used for:

  • Animating vehicles in Sequencer - for rendering animations or in-game cinematics

  • Generating interactive procedural driving animations - for interactive gameplay or simulation applications

Demo: https://youtu.be/HxDQHCP4Ybw

Features overview: https://youtu.be/U1a2afrBtW8

Quickstart tutorial: Quickstart

Documentation (in progress): Documentation

Blender source assets: Extra files
Discord support server: Support Server

List of features:

  • Procedural control rig generation

  • Automatic bone axis detection

  • Supports various bone hierarchies and naming conventions

  • Accurate collision detection

  • Steering control

  • Drift control

  • Chassis suspension control

  • Individual wheel suspension control

  • Wheel auto roll

  • Brake animation channel

  • Burnout animation channel

  • Airborne mode with smooth blend between stick-to-ground mode and airbone mode

  • Follow along spline

  • Auto steering

  • Configurable suspension stiffness and dampening

  • Inertia simulation!

  • Auto Drift!

  • Two wheels (bike) mode

  • Multi axle support

  • Multiple suspension types:

    • Double wishbone

    • Mac Pherson strut

    • Telescopic

    • Swingarm

    • Hard axle

  • Steering wheel module

  • Aim Constraint module

Package comes with several support blueprints and example levels.