A collection of advanced, fully procedural Control Rig modules and supporting Blueprints for Unreal Engine. This system enables you to easily rig a wide range of vehicles - from bikes and cars to multi-axle trucks.
Simply drag and drop a few modular components to assemble your rig and get a production-ready, animation-friendly rig with intuitive animation controls. Procedural rig will automatically adapt to various skeletal structures and proportions, saving a lot of time and manual work!
The resulting Control Rig can be used for:
Animating vehicles in Sequencer - for rendering animations or in-game cinematics
Generating interactive procedural driving animations - for interactive gameplay or simulation applications
Demo: https://youtu.be/HxDQHCP4Ybw
Features overview: https://youtu.be/U1a2afrBtW8
Quickstart tutorial: Quickstart
Documentation (in progress): Documentation
Blender source assets: Extra files
Discord support server: Support Server
List of features:
Procedural control rig generation
Automatic bone axis detection
Supports various bone hierarchies and naming conventions
Accurate collision detection
Steering control
Drift control
Chassis suspension control
Individual wheel suspension control
Wheel auto roll
Brake animation channel
Burnout animation channel
Airborne mode with smooth blend between stick-to-ground mode and airbone mode
Follow along spline
Auto steering
Configurable suspension stiffness and dampening
Inertia simulation!
Auto Drift!
Two wheels (bike) mode
Multi axle support
Multiple suspension types:
Double wishbone
Mac Pherson strut
Telescopic
Swingarm
Hard axle
Steering wheel module
Aim Constraint module
Package comes with several support blueprints and example levels.