I’m using a mesh I exported from Blender with morph targets. It’s working fine, but I’ve noticed that when the morph target is all the way on, the camera seems to still turn off rendering on that mesh based on its original shape. This particular mesh is a a simple box that extends upward, so if for example the camera is looking just at the top of the shape when it is fully extended, if the original shape isn’t visible, it sets the mesh visibility to false. What’s the best way to prevent this behavior? Is there a way to manually define the boundaries of the mesh?
PS. here’s a pretty crappy screenshot, but with no morph targets on, these are just the shiny cube at the bottom, and then I’m using morph targets to extend each like a bar graph.