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Rendered sequence is incorrect non existing aerial view

Some unusual Sequencer behavior. Sequence playback in the Cinematic Viewport is correct, but whenever I render out the sequence the result is a non existent aerial camera angle.

Really odd.

Can any cinematic experts suggest what is happening?

Your camera cuts track looks like it doesn’t point to any camera. The light gray section here should have a label that indicates which camera it’s going to view through. To fix it, you can right click on that section and choose Properties->Camera Binding ID and find the camera you want, presumably Camera_shot6, or you can delete that section and click on the + button to add the camera you want.

Here’s the docs on camera cuts in case you need it: Working with Camera Cuts | Unreal Engine Documentation

Thanks. Yes need to assign camera in camera cuts.