I didn’t show it because I feel like I’m just fumbling in the dark on this one, but here’s one approach I tried.
I have a background element which I put a stencil value of 4 onto. Then I tried to make a mask where everything that is 4 or higher becomes white, and everything below it becomes black.
I’m guessing that doesn’t work because even though something of different values is obscuring the background the background with a value of 4 will just become white anyway?
This is probably completely the wrong way to go about this, and ideally it would be amazing if I could forgo having to use stencil values for the other meshes entirely as we are talking literally thousands of different meshes all in a data smith actor with tons of nulls, so bulk selecting and enabling stencil values is really time consuming and difficult.
