Render to Texture Toolset Not Outputting Targets


I’m trying to use the Render To Texture toolset and have run into an issue I don’t see described anywhere. I’ve selected “Decal Mask” as my only buffer target. However, when I run the “ke * rendertextures” command, while it does output the flipbook, it actually unchecks “Include Buffer Visualization Targets” in the High Resolution Screenshot dialogue before my eyes (it also resets the screenshot size multiplier to 4).

If anyone can help me understand this behaviour, I’d appreciate the help.


This issue occurs on both macOS and Windows.

It would appear that it is only the decal mask target that can not be output. I noticed this warning. Other targets such as the base colour output fine.