Hello,
I’m trying to use the Render To Texture toolset and have run into an issue I don’t see described anywhere. I’ve selected “Decal Mask” as my only buffer target. However, when I run the “ke * rendertextures” command, while it does output the flipbook, it actually unchecks “Include Buffer Visualization Targets” in the High Resolution Screenshot dialogue before my eyes (it also resets the screenshot size multiplier to 4).
If anyone can help me understand this behaviour, I’d appreciate the help.
Cheers.