Render to external display on Android

Hi,
I’m developing an AR app in Unreal Engine targeting Android devices, but I’m facing an issue with rendering to my AR headset. The device requires the rendering engine to treat it as an external display when connected via a Type-C to HDMI cable.
In Unity, this is straightforward using the Display API, but I can’t find an equivalent solution in Unreal Engine. The nDisplay plugin seems related, but as far as I know, it doesn’t support Android.
Has anyone found a workaround or knows how to render to an external display in UE for Android? Any help or suggestions would be greatly appreciated!