Render thousands of Characters with Instancor | Plugin

Hello Unreal Engine Community,

we are excited to unveil a plugin we’ve been working on for Unreal Engine – Instancor! This plugin is designed to transform the way developers draw characters in their games, particularly when dealing with large crowds or densely populated scenes. Imagine Total War games showing thousands of characters on the screen.

Key Features of Instancor:

  • Instanced Skeletal Mesh Technology: At its core, Instancor leverages the power of instanced skeletal meshes, enabling you to render and animate hundreds, or even thousands, of characters with minimal performance impact.
  • Seamless Animation Sequences Integration: Integrate effortlessly with existing animation sequences. Whether your characters are walking, running, or performing complex actions, Instancor handles them all with ease.
  • Attachments through Sockets: Need to equip your characters with weapons or accessories? Instancor supports attachments through sockets, providing you the flexibility to customize your characters down to the smallest detail.
  • Blueprint Events Compatibility: Instancor is fully compatible with Blueprint events, offering a user-friendly interface for non-programmers. Trigger events and control your character instances directly from the Unreal Engine’s Blueprint system.
  • Future MASS Integration: Looking ahead, we’re working to integrate Instancor with Unreal Engine’s Multiple Agent Simulation System (MASS). This will open up even more possibilities for AI-driven character behaviors and complex simulations.

Ideal for:

  • Large-scale battle scenes
  • Crowded urban environments
  • Complex simulations involving numerous characters

Caveats:

  • Unfortunately no support for Animation Blueprints

Get Started: Instancor will be available on the Unreal Engine Marketplace in March / April 2024. [Link to Marketplace]


We can’t wait to see the amazing worlds you’ll create with Instancor. For any questions, feedback, or to share your experiences, reply to this thread. Let’s push the boundaries of what’s possible in Unreal Engine together!

Happy Developing