Hi @Krileon,
I might have another solution for you!
The material editor has this really handy material function called “Debug Scalar Values.” I usually use it to check my math, but funnily enough I think this is exactly what you’re looking for.
If you set up your “Number of Digits” and your “Number” to a dynamic material parameter, you can change these values in your emitter on the fly. (Let me know if you need help with that)
The actual material function is a very complicated setup. If you’re looking to remove the decimal place, you can do so here:
To remove the decimal, detach the Add:
To remove the tenth and hundreth place, replace this lerp value with 0.5: