Hi guys
I have an issue with render targets,I tried to do a fluid surface with blueprints and render targets as in the link
I did very single step one by one as it shown and the result the ripples comes from the edges of the plane as it shown in the images…
so anyone knows how fix it ?
Hey there, i would say you need to check the trace code, because it’s not placing it on where you point. Check what is the value you are setting the ForcePosition.
ok the message is not popping up…and i tried to disable event point damage connections and nothing changed so the event is not working.
and i did it after deleting take damage force graph and nothing happened the ripples still comes from the edges.
Basic plane from basic shapes folder and other planes even cubs, and for the dimensions i tried 1,1,1 until 15,15,15… all same the ripples just comes from the edges.
Yeah you were right, I was using 100x100x0 plane… and now after changing the plane to PlanarReflectionPlane and adding vector addition to point damage and Touching character force it worked perfectly.
Thanks Man