How do I adjust the size of the Render Target to the size of my canvas (static mesh)?
BP_TestPawn:
Material:
Result:
How do I adjust the size of the Render Target to the size of my canvas (static mesh)?
BP_TestPawn:
Okay, I’ve solved that problem.
I multiplied the Y output of the Find Collision UV
node by 2. Because it returned half the result: 0.5 instead of 1 at the end.
In the material, I doubled the VTiling in the TexCoord
node.
Result:
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.