Render Target Wrong size

How do I adjust the size of the Render Target to the size of my canvas (static mesh)?

BP_TestPawn:


Material:

Result:

Okay, I’ve solved that problem.

I multiplied the Y output of the Find Collision UV node by 2. Because it returned half the result: 0.5 instead of 1 at the end.

In the material, I doubled the VTiling in the TexCoord node.

Result:

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