Hello,
I am at my wits end trying to figure out why this is not working. I set up a material instance and pass a UMG 3dwidget render target through its emissive channel. I have this setup on a screen of a 3d model of a computer. Everything is working just fine in stand-alone and play-in editor modes. But when I package the game out in shipping mode it does not work at all.
Here is a picture of it running in Editor
And one of it in the package build
I’ve also attached a couple of picture of the blueprints
I delay 1 second before creating the material instance because I read that if you don’t it wont work properly.
I’m not sure what I am doing wrong here. The widget being displayed is initially a bunch of text then switches to some pictures and text. I’ve added the directories to the additional cooked directories for assets and non-assets. But the material instance isn’t even displaying the text.