Render target UI

Hey guys, got a small but big issue, i have a UI that has buttons that outline yellow when i hover over them but i want to go from using texture icons to realtime rendered icons with render targets to save me alot of time. The downside of upgrading my bed icon to a render target is it no longer outlines yellow for whatever reason which REALLY bothers me, let me know if you see what im doing wrong pretty please with 2 cherry’s on top

Heres the video of the issue 2023 07 07 16 25 21 - YouTube

Hi, it’s hard to tell just by watching the video. Could you please share some screenshots of your widget blueprint?

We need to see the structure of the User Widget that is being used to display the bed, and maybe the logic that is being used to highlight the widget in the code/blueprint in order to be of any help.

A point to note is that having multiple render targets in a UI like that is going to tank your performance eventually. I recommend just making the icons.

Yeah i think im just gonna stick to making icons, it was mainly for me so that if i wanted to update a mesh i wouldnt have to also update the icon and then i could go and render all of them out towards end of development but im just gonna render them out anyway.

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