Render Target Pixels Jagged

*I’ve made a render target for the player character so I could have an animated image of the player in a widget sort of like in pubg. I’ve noticed that the pixels of the character are sharp and jagged like it doesn’t have Anti aliasing applied.*Does anyone know how to apply anti aliasing to it or at least help smooth out the pixels.

What is the size of your render target and the widget you intend to use it in?

The actual render target itself is 1920x1080p and I intend to use it to show the player character in a widget for example an inventory.

Can you attach a picture?

I’m new to render targets so srry if you’re confused about what im saying

Enable Temporal AA in your scene capture component and play with the resolution of the render target. Aliasing can happen when the resolution is too low or the render target has a different aspect ratio.

308951-screenshot.png

I did but the Image still looks the same unless you mean the image size inside the actual ui not the render target

The screenshot you posted isn’t 1920x1080. Do you by any chance have resolution scale lowered in the editor settings?

308952-screenshot.png

And the image I posted is indeed not 1080p because i cropped the image, but in fullscreen in 1080p the image is still jagged

I believe the render target itself is jagged not the UI or image or the material,

In your toolbar click on settings>Engine Scalability>resolution scale. Make sure it’s at 100%

Unfiltered is the issue.

It’s still jagged

Is it still jagged if you fullscreen the viewport?

yes it is

Can you attach picture of your render target settings?