Render Target Not Displaying Correctly In Packaged Build

Trying to display a render target in a widget for a lockpicking minigame and it works fine most of the time in the editor (when I first open the project I have to open the blueprint for every scene capture component and refresh the render target), but when I package the project the render target doesn’t ever display. I’m packaging for Windows if that makes a difference.

Render Target Settings:

Material Settings:

Scene Capture Settings:

Packaging Settings:

If you have any ideas I would greatly appreciate your help. I’ve tried every other solution I’ve been able to find on the internet and none have worked so far.