Hi everyone,
I’m encountering a problem while drawing on a RenderTarget at runtime in Unreal Engine. Specifically, I’m seeing some strange line glitches that propagate across the RenderTarget, as shown in the attached image.
Here’s what I’m doing:
- Setup: I created a RenderTarget and a corresponding Material to display the RenderTarget on a mesh.
- Drawing: At runtime, I am using Blueprints to draw on the RenderTarget. The drawing logic is supposed to continuously update the RenderTarget based on certain inputs.
- Problem: While drawing, these unwanted lines and artifacts appear and propagate across the RenderTarget, creating a glitchy effect that ruins the visual output.
Unreal 5.4