Im rendering a 3D model as part of the UI (character model), if I use the mask that generates from the camera capture its not tight enough against the model so it creates a single pixel white border around the model, its very ugly.
Is it possible to change the color area of the target texture to anything but white? Is that what Clear Color is for and if so why doesnt it work?
Or to make the mask a gradient mask instead of a pure white? Is there a way to generate a different mask from the same camera that is better?