For some unexplainable reason, render targets draw upside down when deployed to the quest, but show the correct orientation when in editor, on pc or with ES3.1 preview.
This fixed it for me
This works initially, but if you need to save the file to disk than it’s flipped again, making it problematic for screenshots and save games.
I’m having the same problem but that check box is greyed out for me so i can’t check it
Android has a different orientation than Windows. The best solution is to flip UVs in the material where you are applying the render target texture. Use “Get Device Type” to determine where the game is running (returns an enum with either Quest 1, Quest 2, Oculus Link, etc.), then where needed (and when needed), flip the UVs vertically.