Render Target Create Static Texture wont capture at a larger size than 256x256

I can have it create textures at 256x256, but the quality is too low for what I need to use them for, Ideally I want them at 720x720 or more.

My intent is having the player take photos of the scene and the photos get saved to their in game phone to look at later. Although if there are better methods of doing this (opposed to the Render Target Create Static Texture) Please let me know

I was having the same problem as you, I found out you can create static textures at 256x265, 512x512, 1024x1024 etc. Hope this helps you. :slight_smile:

change mip setting or compression settings.

use pow of 2 num like 256, 512, 1024 and so…

Is this it, only 256, 512 and 1024 ? no inbetweens.
I can’t either manage to make textures off the render target other than these values.