Render Screen-Space Widget Behind Character?

A slight curiosity is when there’s an opaque mesh occluding the UI which is being occluded by other geometry: the UI occludes the geometry as expected, but because the mesh is occluded by the geometry too, it doesn’t occlude the UI in the same places as before. So you get this strange cut-out / overlay effect.

Anyway, it works a charm for my purposes.

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