Render Scene Grabbing Incorrect Data

Hi there,

I have a Scene Capture 2D component assigned to send it’s output to a Render Target, however the Render Target will only pull what I am currently looking at/highlighting (it will even pull the thumbnail for a material if I mouse over it) How can I fix this?


Are you saying this happens while you’re editing, or while you’re playing?
Are you sure that (only) the camera in question is tied to that render target?
If neither of these are the problem, then it’s possible there’s a graphics driver bug – what card / driver version are you using?

Thank you for your response. Initially I thought it was only an issue while editing, but I can no longer paint the object in my scene dynamically at runtime since this began to happen :slight_smile: