So… for the last 2 days I was troubleshooting this scene I have to render from sequencer.
At a certain point everything stopped working, like… Events not firing, skeletal animations not working (everything was working in the preview window, but not in the rendered frames)
I’m not expert on sequencer so I googled for solutions thinking that I was doing something wrong, that I didn’t understand something critical about the sequencer workflow.
That’s when reference to a TON of bugs started appearing, people deleting and creating again camera cuts as a workaround to get the intended behavior, deleting the sequencer asset reference on the level and placing it again on the level to get functionality back… and a long list of esoteric solutions.
For my problem… it turns out… when I disabled the render passes, everything went back to normal, everything started working as intended, BP events firing, animations playing…
I guess my question is WHY? WHY a seemingly innocuous render setting completely broke BPs and the animation system for me?