I am tryting to render out the CG images in UE4 and comp them in Nuke but I got stuck how to render overscan in ue4 like in Maya. I can’t find anywhere talking about rendering overscan image in UE4. In Maya multiply render resolution 1.1 or 1.3 in render setting and then change camera scale in camera setting in Maya.
But I have no iead about what ‘camera scale’ is in UE4.
It seems I couldn’t figure the mentioned steps working for me. In the sense, I do not see any options for the camera details that allows to do overscan renders, using Movie Render Queue. Can someone please help as to how to do an overscan render from UE (4.26.2)?
FYI, please find below the camera actor information from UE.
Begin Map
Begin Level
Begin Actor Class=/Script/Engine.CameraActor Name=FrontCam Archetype=/Script/Engine.CameraActor'/Script/Engine.Default__CameraActor'
Begin Object Class=/Script/Engine.SceneComponent Name="SceneComponent" Archetype=SceneComponent'/Script/Engine.Default__CameraActor:SceneComponent'
End Object
Begin Object Class=/Script/Engine.CameraComponent Name="CameraComponent" Archetype=CameraComponent'/Script/Engine.Default__CameraActor:CameraComponent'
End Object
Begin Object Name="SceneComponent"
RelativeLocation=(X=194.092331,Y=1532.243774,Z=-278.143524)
RelativeRotation=(Pitch=-12.634749,Yaw=-447.797913,Roll=-361.704102)
End Object
Begin Object Name="CameraComponent"
OrthoWidth=1.000000
OrthoNearClipPlane=10.000000
OrthoFarClipPlane=600000.000000
AspectRatio=1.000000
PostProcessSettings=(bOverride_AutoExposureMethod=True,bOverride_AutoExposureBias=True,bOverride_MotionBlurAmount=True,AutoExposureMethod=AEM_Manual,DepthOfFieldFstop=16.000000,AutoExposureBias=13.000000,MotionBlurAmount=0.000000)
AttachParent="SceneComponent"
End Object
CameraComponent="CameraComponent"
SceneComponent="SceneComponent"
RootComponent="SceneComponent"
ActorLabel="FrontCam"
FolderPath="Camera"
End Actor
End Level
Begin Surface
End Surface
End Map