Render out Construction Script animations

BTW, I tried my setup now with ‘Event Tick’ and it works :partying_face: Thanks a lot again for sharing.

In order to make this more usable, I added a switch (i.e. a Boole variable) that chops off the animation part of the Construction Script whenever I intend to render and instead moves it over to the Event Graph.

Would be great if there was a way to automate this, i.e. if there was a function that detects whether the game is running in Construction Script and based on that switches off the animation part of the graph, but I couldn’t find anything so far.

Either way, the workaround above works so much better and makes running animations in and exporting them from UE so much more efficient.

I’m a lot happier now :upside_down_face:

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