render ortographic actor in perspective camera

Hey guys,
I have an object in the scene which I don’t want to be modified by the camera FOV or distance.
I want to be rendered like the perspective camera is always perpendicular on the object.

Is that possible?

This is an interesting question,

Does it have to be rendered on the same camera? I would have a separate ortho camera and then superimpose it onto your main viewport. This of course has limitations but you could hide the geometry from the perspective camera.

If it has to be the same camera I can only imagine you would have to inversely deform the geometry to visually take away the perspective.

-Stef

Hey Stef yes something like that I did in the end. I reduced the Y (depth) scale