Render on top

Hello there!
I want to render specific objects on top of everything if an event is fired.
I know that in Unity you can achieve this with render layer, but it looks like unreal is missing this specific thing. I attached a example video so it’s easier to understand.
have a good weekend!

When you have a translucent material you can disable DepthTest. Otherwise you can use the CustomStencil feature which you will have to activate inside the projet settings.