Render Object id is all black.

Sadly no, it seems to be hard bug/oversight, as Crypto in unreal is just using hitProxy functions for translucent selections in vieport.

That means that if u have translucent selection toggled on in viewport by just pressing T, it actually changes crypto render and your volumes, particles and glass will block everything in proxy view. So I would not be surprised at all that probably there was some oversight when updating these functions and they just forgot about it being used by crypto also.

Happened already several times with different hings, like high res screenshots. Unreal kind of uses too many if switches that change completely behaviour of features and functions based just on if they run in viewport or not… :smiley:

Tha is why crypto also does not render at all when rendering from console, as it is dependent on viewport proxy generation… ^^ sight

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