Hello everyone,
This might not be a super complicated problem but as a UE noob I can’t wrap my head around it.
I followed a quick and easy tutorial on how to to render a camera POV onto a plane :
Unreal Render Target & Scene Capture 2D - YouTube
This was easy enough and I got it to work.
My issue is that I probably want to repeat this a lot in my game so I wanted to do it via blueprints and expose variables so that I can select a camera and it would update the material for this specific plane.
Here is what I did :
My material ends up being blank.
Am I going in the right direction ? What am I missing ?
RV