Render multiples cameras onto different planes

Hello everyone,

This might not be a super complicated problem but as a UE noob I can’t wrap my head around it.

I followed a quick and easy tutorial on how to to render a camera POV onto a plane :
Unreal Render Target & Scene Capture 2D - YouTube
This was easy enough and I got it to work.

My issue is that I probably want to repeat this a lot in my game so I wanted to do it via blueprints and expose variables so that I can select a camera and it would update the material for this specific plane.

Here is what I did :


My material ends up being blank.

Am I going in the right direction ? What am I missing ?

RV