Render mesh to texture without using scene capture 2D

Hi @Robert.Cummings,

Yeah, the SceneCapture2D is really the only method in Unreal for rendering scene components back to a texture. That being said, there are a LOT of optimizations you can make to make the capture really cheap. I’ll go through some of them here:

First of all, you can specify what actors you want rendered to the texture. If you only need this one mesh, that will make your capture a lot cheaper.

You can also turn off show flags for any tonemapper effects you don’t need.

Turning off as many of these as possible will help reduce the cost of your capture.

Overall, I would look through all of the other settings of the scene capture component to make sure yours is as simple as possible, since by default it’s set to as complex as possible.

Let me know how that goes! Let me know if you need any more help.

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