Hi, I was wondering why my entire scene has a complete different lighting when using a masked landscape material. All I did was set the material to masked and then used the visibility tool to mask away a bot from the landscape. The entire scene looks nothing as I want it to.
So, inside the house there’s a basement. The landscape material I was using didn’t have a landscape visibility mask, so I added one today. After that I masked away the area inside the basement, after that I rebuilt the scene at the highest quality settings to see how the inside of the basement would look.
So I made a building (using BSP brushes for the moment) with two floors and a basement and then simple masked the areas in the basement and rebuilt the scene. That’s basically all I did. I changed back the material and removed the visibility mask, but I did not remove the actual masked area, yet the landscape lighting stayed the same. So my hunch is that the masked area somehow is causing an issue?
I lack the experience to fully understand the rendering techniques involved. If you need more information I will do my best to provide whatever is needed.
You are welcome, and thank you for providing me with some instructions as requested. There are a couple more pieces of information I am going to need in order to successfully reproduce this issue.
Could you provide me with a screenshot of your Landscape Material Editor graph, so I can look at your Material and it’s properties?
Have you applied this material to the Landscape Hole material slot as well?
No worries, I appreciate you returning with an update to your status. I’m sorry to hear of the fatal crash/error though Those are never fun, but I hope you are up and running back to the point where you were.