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Render Layers

Epic, please we need an easy way to control depth buffer, what a camera renders and what it should not render; Like in this topic:
https://answers.unrealengine.com/questions/53233/render-in-offset-order.html

Please, this is really needed!

This has previously been suggested along with having per-component FOV. A member of the engine support team posts in the thread saying this is something they want to look at adding.