I’m also looking for a similar system, recording gameplay cinematics with a screen recorder software feels strange when there’s a cinematics tool called Sequencer in the engine.
The times I tried the sequence recorder it was really broken for me, animations not playing at the correct location/rotation (even with world location recording turned off), meshes not playing animations at all, a bunch of extra characters created for seemingly no reason, recording empty animations for things attached using copy pose to mesh and more. I don’t understand why the output from the sequence recorder is different from the actual gameplay.