Render fractal and arbitrary precision arithmetic

Hi all :slight_smile:, my first post here :). I’m a game programmer and I’m dealing with fractals and SDF.

I have two questions:

  • I would like to add some ray marching into the UE pipeline. I already did the raymarching in a custom shader and it works, but I want to go a little further. Is using SceneViewExtension the good way ?
  • I want to render some fractal in deep, is there any library already included in UE for arbitrary precision arithmetic ?

Thank you very much