Render Elements for post-production must come!

I appreciate the consideration, Vincent. For now, our office is able to make do by tricking out one of the computers with an extremely high end graphics card, in case we need to crank out renders really quickly, after the boss has us change a material. Having a Material ID channel would just make this a lot faster, simpler, and scale-able for the entire office. I'll echo others here — as someone in my company who influences decisions on which software to purchase for teams of people — speed, simplicity and scalability are the biggest factors. Having a Material ID channel makes a huge difference there. I understand it's one of many concerns, and there are dependencies, and I appreciate the explanation. Our office is split 50/50 currently using Twinmotion and Thea Render (which has Mat ID), so we'll see where we go in the near future... for now I've been very pleased with both the new opportunities TM presents, as well as the speed of updates.