Okay, UPDATE, I have come to the conclusion that the Oasis Island type is being seen as if it’s an XL Island and for some reason unloads everything as IF it was an XL map. Praying this gets fixed
seems to be like this on all templates, but from what i hear, may just be an everyone’s problem right now. Render Distance is not Render Distancing and it doesn’t help we’re on Creative 1.0 and we can’t do anything about it sadly.
Thank you so much, I do not mean to be a bother in regard to it.. I appreciate the assistance and am looking forward to it’s eventual resolution.
To elaborate, this is happening on a NON XL Island (The Oasis Island Type) in Creative 1.0 on the Xbox Series X|S and Xbox One|S
I have seen from others that this is happening on every NON XL Map that’s available to us in Creative 1.0, this issue causes terrain and nature and more to deload when prior it was able to. This issue allows for people to be shot through walls that cannot be seen at a distance on these maps when previously they were loaded.