Hi,
I started using UEFN after making a few maps in creative 1.0 I noticed that using uefn the map doesn’t render distant object as far as creative 1.0 does. I made this test importing one of my maps in uefn and i noticed that while with creative 1.0 I was able to look at all of my environment, in uefn the render distance is very poor and cuts off so much content. Is there a way to fix?
Thank you for your feedback. While cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.
have you figured out how to fix render distance ?
One quick question. Is streaming enabled? Because if it is, you should be able to change the render distance by increasing the cell render distance value under the world settings tab. If streaming isn’t enabled, then you might just have a bug.