Render Cinematics at runtime

Hello, I’m using unreal 4.27, I have a project with Blueprints (The Wheather plugin, Fast Lightning) + some animations triggered in my blueprints at begin play.

The Issue I’m having, is that if I play the Level Sequence, I don’t hear some of the sound generated in the blueprints (Storm Pack) + my animations in the blueprint don’t play. (Only if I play the acutal “game”)

I wanted to use the take recorded to record the runtime animations, but that ain’t working… So how do I go about to get a High Quatlity render of my Level Sequence with the blueprints animations and sound playing.