Hey everyone.
I’ve been working on a map for the past week and just got around to finishing it. When I tried to load the map with the open level node I ran into a conflict with another file (loading absolute to make it easier for my designers or I would have just included the full path) so I decided to simply rename the file as I have with countless other maps/assets/etc from 4.6 to now.
From some reason, the map disappeared from the Editor when I tried loading another map to work on. The asset is still located in the same directory and showing up in explorer, but I can’t do anything to get it loaded again. I’ve tried migrating the asset to a new project,I’ve validated assets, tried fixing up redirectors, deleting intermediate, saved, and binaries, plus all of the other little ‘fixes’ that I’ve picked up along the way, but nothing helps.
My project comes out in 9 days and I really don’t have time to create a new map, so I’m really hoping that there’s a way to fix this issue. I get that creating a file in a higher engine version and downgrading will prevent the asset from being loaded, but I feel like renaming a file shouldn’t delete it from the editor…
To make sure that the issue could be reproduced, I created a blank test map and renamed it and the same thing happened.
Any help would be appreciated.
Thanks