Very frustrating to deal with when you have a struct referenced in a hundred places.
Quick video from a fresh project:
Very frustrating to deal with when you have a struct referenced in a hundred places.
Quick video from a fresh project:
Hello ILP,
I was not able to reproduce this issue on our end, I have a couple questions that will help me narrow down your issue:
Thanks
I placed a struct variable I had created in the blueprint, then I right clicked and split the struct to connect it
Hey ILP,
I have reproduced your issue and logged a report for it here:
You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
I just tried in 4.15 preview and it also has the same broken behavior.
Also, renaming a member will auto hide/disconnect pins exposed on SetMembersIn Struct function.