- Rename a Sequence Spawned Actor in the World Outliner
- Save the Sequence
- Close and Reload the Sequence
The Name change is not saved. However, if you use Convert to Possessable, the name change is indeed there.
So to rename a Spawned actor in the Sequencer, one must workaround with a Convert to Possessable and Convert to Spawnable back again. However, if the Actor uses Attaching, this will corrupt its Transform, which is another long standing Sequencer bug.