Renaming Sequencer Spawned Actor hides the change

  1. Rename a Sequence Spawned Actor in the World Outliner
  2. Save the Sequence
  3. Close and Reload the Sequence

The Name change is not saved. However, if you use Convert to Possessable, the name change is indeed there.

So to rename a Spawned actor in the Sequencer, one must workaround with a Convert to Possessable and Convert to Spawnable back again. However, if the Actor uses Attaching, this will corrupt its Transform, which is another long standing Sequencer bug.

Hi Büke,

Thank you for the report. I was able to reproduce this, so I’ve created JIRA UE-47815. Our developers will be investigating further. Follow that link to monitor the status of the report.


Thank you.