I originally named my project with a placeholder name (Untitled Project). Now, the project is starting to come together, and I want to change the packaged EXE’s name. I’ve changed the project name, the project folder name, and the [URL] GameName in DefaultEngine.ini.
The packaged EXE is still UntitledProject.EXE.
Is there a way to change the name of the packaged EXE?
Newest answer: It seems the only way to change the .exe is to change the name, directly, after the project has finished packaging.
Unfortunately, these settings only applied to packaged builds which had “do you wish to build?” unchecked (which seems to not be the most useful): After some experimentation, I’ve finally found a solution:
Renaming a project so that its folder structure and .exe are aligned with the desired final project name:
-Rename “TargetName”: “[new_project_name]”, (This determines the name of the .exe. The new project name can include spaces) & change “Configuration”: “Shipping”, (changed from “Development”)
-The name of the packaged folder is changed by opening C:\Unreal\ [old_project_name]\Binaries\Win64\ [old_project_name].lib > search for “_IMPORT_DESCRIPTOR_old_project_name” and rename to “_IMPORT_DESCRIPTOR_new_project_name”
-Package the build & notice the folder name and .exe are now both using the new project name!